2026
[ Conference Paper ] Neurorights Applied to Neurogames
in International Conference on Neurotechnology in the Age of Human Rights 2025.
[ Book Chapter ] Biofeedback and Neurofeedback in Game Mechanics
in Teaching the Game: An interdisciplinary collection of game course syllabi, Ed. 2, Vol. 1.
[ Book Chapter ] Neurogame Development is Not Science Fiction
in From Syllabus to Studio: Industry Voices for the Next Generation of Game Professionals
2025
[ Conference Paper ] Gamification As a Data Acquisition Strategy for Neurogames
Originally submitted and accepted for NAT’25: Proceedings of the 2025 NAT Conference on Neuroadaptive Technologies.
Manuscript was withdrawn due to lack of funding to attend conference.
2024
[ Book Chapter ] Overcoming the Obstacles of Motion Sickness in the Metaverse's Digital Twins
in Digital Twins in Industrial Production and Smart Manufacturing: An Understanding of Principles, Enhancers, and Obstacles
2022
[ Article ] Cyberpunk 2077: A Case Study of Ludonarrative Harmonies
in The Journal of Gaming & Virtual Worlds
2021
[ Book Chapter ] Biofeedback and Neurofeedback in Game Mechanics
in Teaching the Game: An interdisciplinary collection of game course syllabi, Ed. 1, Vol. 1.
2019
[ Master Thesis ] Design Guidelines for Transcranial Magnetic Stimulation as a Game Mechanic
in Technische Hochschule Köln (Cologne Game Lab)